User:SerCenKing/Sandbox/5
Oblivion World: Bruma Oblivion World |
|
---|---|
# of Peripheral Towers | 0 |
# of Non-Random Caves | 0 |
Important Treasure | |
2 boss-level The Punished containers | |
Console Location Code | |
Worldspace: MQ10BrumaOblivionGate MQ10BrumaCitadel MQ10BrumaHall01 MQ10BrumaHall02 MQ10BrumaCitadelLord |
|
Fixed Gate | |
Gate outside Bruma |
Bruma Oblivion World is a small Oblivion World only encountered at Bruma (quest-specific).
The Oblivion Gate in front of Bruma during the Bruma Gate quest always connects to this world. You will need to lead guard captain Burd and two of his men through the world and into the main tower to close the gate and remove the threat to the city.
Contents
Related Quests[edit]
Exterior[edit]
This world is fairly linear and has no peripheral towers or cave systems to explore. Two smaller islands can be found a short distance away from the main island: one to the southwest and another to the south. Upon entering from the Oblivion Gate at OG, you can jump over the rocks to the south and make your way across the lava to reach the latter island. It hosts an enemy and a Fleshy Pod.
From the gate, head east, battling past four Daedra and negotiating three Claw Traps (s) until you reach a ruined stone bridge. Follow the path as it turns counterclockwise and brings you close to a narrow stone archway in the shadow of the main tower. Along the way you will find six enemies, another Claw Trap (s) and two Fire Turrets (f).
Just beyond the archway are two more enemies and an intersection. First head north down the path to an area enclosed by stone walls. Here you will find a boss-level Daedra guarding two Fleshy Pods, a Blood Fountain (b) and two Magicka Essences (m).
Return to the stone archway and now head west. After fighting past a Dremora, you will arrive at another stone arch guarded by two Fire Turrets (f) and a Dremora Mage; high on a rock to the west is another enemy. Beyond the arch is the entrance (X) to this world's Sigil Keep: The Fury Spike. Nearby is a boss-level Dremora (A), a Magicka Essence (m), a Gas Trap (g), another Fire Turret (f) and two Claw Traps (s). From here you can also jump up the hill to the west and then across some lava to access the second small island to the west; it hosts a single enemy.
Occupants:
- 1 boss-level Daedra (always best possible level) at A
- 1 boss-level Dremora (always best possible level) at A
- 13 Daedra (always best possible level)
- 2 Daedric occupants (Daedra or Dremora; always best possible level)
- 1 Dremora (always best possible level)
- 1 Dremora Mage (always best possible level)
Treasure:
Plants:
- Plants are marked by yellow dots on map
- 96 Blood Grass plants
- 46 Harrada plants
- 35 Spiddal Stick plants
- 11 Blood Grass plants, 4 Harrada plants, and 6 Spiddal Stick plants are in inaccessible locations
Traps:
- 6 Claw Traps at s
- 6 Fire Turret traps at f
- 1 Gas Trap at g
Doors and Gates:
- There are eight doors in/out of this zone
- 1 Oblivion Gate (at OG) leads to Tamriel
- 1 door (at X) leads to the zone The Fury Spike (Z1)
Other:
- 1 Blood Fountain
- 3 Magicka Essences
The Fury Spike[edit]
Occupants:
- 2 LL1Dremora100
- 3 LL1Daedra75
- 4 LL1Daedra50
- 1 Sigil Keeper
- 3 Daedra (always best possible level)
- 2 Dremora (always best possible level)
- 1 Dremora Mage (always best possible level)
Treasure:
Doors and Gates:
- There are twelve doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at A, first level) lead to the zone Rending Halls (M2)
- 2 doors (at B, second level) lead to the zone Rending Halls (M2)
- 2 doors (at C, third level) lead to the zone Corridors of Dark Salvation (M3)
- 2 doors (at D, fourth level) lead to the zone Corridors of Dark Salvation (M3)
- 1 door (at E, fifth level) leads to the zone Corridors of Dark Salvation (M3)
- 2 doors (at G, seventh level) lead to the zone Sigillum Sanguis (M4)
- Note that two doors (one each of C and D) are located directly above each other and thus appear as a single door on the map. The two portals at F are similarly located on top of each other.
Other:
- 1 Magicka Essence (m)
- 1 Runed Portal (at F, fifth level) that teleports you to the sixth level
- 1 Runed Portal (at F, sixth level) that teleports you to the fifth level
Rending Halls[edit]
Occupants:
- 1 LL1Dremora100
- 1 LL1DaedricBeast100
- 1 LL1Daedra50
- 1 LL1DaedricBeast50
Treasure:
Traps:
- 5 Citadel Spike traps (1 broken) at S
- 1 Citadel Trident Blade trap at T
- 1 Claw Lever trigger (activates Citadel Spike traps) at L
Other:
- 1 Blood Fountain
Corridors of Dark Salvation[edit]
Occupants:
- 3 LL1Dremora100
- 2 LL1Daedra25
Treasure:
Other:
- 2 Magicka Essence
Sigillum Sanguis[edit]
Occupants:
- 1 LL1DremoraBossLvl100
- 2 LL1DremoraArcher100
- 1 LL1DaedricBeast100
Treasure:
- 1 Sigil Stone (S)
- 1 The Punished (Healing)
- 2 The Punished 01 (Boss)
Other:
- 1 Blood Fountain